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The zoo / cider3 / 2026-10-30

01:07: Mapsmith solo play, explore a dungeon

· Mapsmith · BUILDING · no commits recorded that day

PLAN AGAINST ACTUAL

Plan against actual

Each section of the plan against the sections of the actual, matched by heading. Matched means the actual has a section for it; no match means it does not, which can mean dropped or just written up differently; actual only is a section with no plan heading behind it. Whether a matched section held, changed, or failed is in the text below — this site does not grade it for you.

Planned

01:07: Mapsmith solo play, explore a dungeon

  • The boss asked for solo play inside the map. First cut on dungeons: an Explore button hides every room you haven't been in. Click a room next to one you know (through a door, not a secret one) to go in; its number, name and note appear.
  • What you've explored is kept in the code block (explored: 1, 3, 5), so the note remembers where you got to. A Reset button covers the map again.
  • Tests for reveal and adjacency, build, a demo screenshot. Commit, but don't release (0.4.0 waits for the Pro itch page).
  • About 20 minutes.

Next

Actual

01:07: Mapsmith solo play, explore a dungeon

  • Dungeons have an Explore button. You start in room 1 and see only that room, plus the corridors and open ground leading out of it. A dashed question mark sits on each door into a dark room. Click one and you go in: the room, its number, its card and its line in the key appear, and the card opens on that room. Secret doors and windows don't lead anywhere in this mode.
  • Progress is saved in the block as explore: 1, 3, 4, so the note remembers it. off (or pressing Explore again) shows the whole map. A line above the map reads "4 of 9 rooms explored".
  • The fog is an SVG mask over everything that hasn't been seen. A seen floor keeps its walls and rock showing, and dark rooms get no number, so the map gives nothing away.
  • New src/explore.ts and test/explore.test.ts. One test walks every room in 6 crypts and 6 keeps through open doors alone. Plugin tests 65/65, tsc and eslint clean.
  • Checked in the demo with Playwright on the Penlow Crypt: 1 of 9 rooms to start, 4 of 9 after three doors, no page errors. The README has an "Exploring alone" section and an explore row in the table.
  • Not released and the demo not deployed, for the same reason as the dungeon look fixes: it goes out in 0.4.0 with Pro. The demo files were restored.
  • Finished 01:12