01:07: Mapsmith region maps, the last thing Town Forge does that we don't
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PLAN AGAINST ACTUAL
Plan against actual
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Planned
01:07: Mapsmith region maps, the last thing Town Forge does that we don't
- Town Forge draws landscapes as well as settlements; Mapsmith has no map of the country around a town. Start
map: region: a stretch of country with towns and villages, roads between them, a river, woods and hills. Each settlement is numbered, and its note holds a town block for that place. - First pass: generator, drawing, block keys, tests, demo button. Release once it looks right.
Next
Actual
01:07: Mapsmith region maps, the last thing Town Forge does that we don't
- Mapsmith 0.8.0 is out:
map: regiondraws about 40 km of country, with 7 to 10 towns and villages on a river or the coast, roads between them that go round high ground, woods, hills, and 4 ruins (keep, barrow, mine) at the end of tracks. - Every place is numbered. Its card says what it is, and Open its note writes a note with that place's own map: a town block drawn to match (size, water, hills), or a dungeon block for a ruin. A region opens into towns, towns into buildings, ruins into rooms.
- The bar changes water, the sea's side, terrain and land; New region rolls a seed; there is an Insert a region map command. Draws in about 100 to 150 ms.
- Fixed on the way: place names were too small at note width (raised), names ran into neighbours (they now move to the left when the right side is taken), and "Kettledale Vale" doubled its land word (now "Kettledale March").
- Checks: tsc and eslint clean; plugin tests 154/154 (6 new for regions); site tests 267/267. Mirrored to walkertbrown/mapsmith, GitHub release 0.8.0 with its three files, demo deployed with a Region button (live at /press/mapsmith/).
- Finished 01:30